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P17 - Building Easy and Effective Augmented Reality in Your Training

March 30, 2020
The Rosen Centre
AR

Augmented reality is an amazing new technology for consumers and learning developers. Our ability to access AR from our mobile device makes the barrier of entry to use—and develop for AR—low. However, as developers it can be overwhelming to know where to start.  Understanding when to use AR, how to design quality AR experiences, and generating organizational buy-in are difficult hurdles to adoption.

In this workshop you will take a deep dive into integrating augmented reality  into your training and development process. We will discuss strategies to adoption including organizational buy-in and where to get started in your existing workflow. You will explore user-friendly software and resources to begin developing and sharing. You will create a portfolio of AR experiences that can be used in your L&D projects, which include creating digital overlays, incorporating immersive 360 elements, adding 3D models, and developing interaction. You will be able to take this portfolio, and other provided examples, and use them to kickstart ideas and projects for your organization. This session is designed for all experience levels, providing everyone the opportunity to learn about, experience, design, and develop immersive AR.

In this session, you will learn:

  • How you can adopt AR into your organization
  • Why AR Is good for training and development
  • Effective use of AR as a piece of the design puzzle for your L&D projects
  • What software and resources are available/needed for creating AR experiences
  • How to plan, design, and build AR experiences
  • About the future of the technology and where to go from here

Audience:

Designers , developers , managers      

Technology discussed:

Augmented reality , mixed reality , Unity , Zapworks Studio , mobile AR development , iOS , Android , Google Cardboard , virtual reality

Speakers
Destery Hildenbrand, Senior Instructional Designer - GP Strategies

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