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P15 - BYOD: VR Designer's Workshop: Hands-on Design & Development of VR Solutions

March 30, 2020
The Rosen Centre
VR

How do you design and develop a VR solution? It sounds scary. What do you need to know before you start? What are the steps? What tools should you use? How do you scope, design, and keep on track? Sound principles of instructional design must still be applied, but within the context and medium of virtual reality.

In this workshop, you will gain a deeper understanding of the process and tools used to produce VR, as well as ID and UX methods that are effective when working on a VR solution. You'll learn how to blend VR learning experiences with other modalities and how to create scenarios and activities that leverage the full 3D world. You'll acquire techniques for scripting and storyboarding, how to stage a set, operate a camera, and direct the actor. You will also learn how to enable practice and rehearsal that reinforce learning. You'll leave this session with hands-on experience in every phase of VR development, as well as some of the popular tools and equipment. Finally, nothing is worse than building a solution your company won't let you use. We'll also discuss the technical requirements and constraints, and how to have conversations with your company’s IT organization to adopt your solution.

In this session, you will learn:

  • How to design an instructionally effective VR program
  • The interactive techniques that are effective in VR
  • The various steps and tools to be used
  • How to stage a camera shoot, and the advantages of using CGI versus 360 video
  • How to operate a camera, and produce scripts and storyboards
  • How to mix VR with other instructional modalities for a blended solution
  • How to build teams with SMEs, IT, and vendors
  • How to push the limits of VR and produce show-stopping results

Audience:

Designers, developers, managers, senior leaders 

Technology discussed:

VR headsets, Oculus, VIVE, HP, scripting tools, wireframing tools, authoring tools like CenarioVR, eevo, and Wonda, prototyping tools like BranchTrack, 360-video cameras

Participant technology requirements:

A laptop

Speakers
Julie Havill, Senior Instructional Designer - RegattaVR
Bill West, President & Founder - RegattaVR

Sponsors


 

Sessions

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Keynotes

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Workshops

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Schedule

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Hotel Information

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Who Should Attend?

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