914 - BYOD: Ideate, Define, and Storyboard Your Next AR Experience
When preparing for any project there are some common threads that need to be pulled to ensure success. Clear goals, audience identification, appropriate content, and a defined delivery are some key items to consider. When gearing up to create augmented reality these same threads apply, however you want to make sure you are taking into consideration all the opportunities available with a more immersive experience. So how much must change in your preparation? What additional items do you need to consider? What is the best way to get started developing for an augmented reality experience?
In this session we will show you some methods to plan, ideate, and storyboard your next AR experience. You will see how and why mind mapping your experiences can help start your project off right. We will demonstrate how to ideate with your team/client/customer in a way that gets everyone thinking immersive and not widescreen. You will look at how to verbally define the environment, actions, and user experience as a part of the storyboarding process. You will explore how using common tools like PPT, OneNote, Adobe XD, and good old-fashioned pen and paper can help you establish a solid visual foundation for your project.
In this session, you will learn:
- How to ideate with your team or with clients and/or customers
- How to verbally define the AR user experience, environment, and actions
- To create a visual foundation using tools such as PowerPoint, OneNote, and Adobe XD
Designers, developers, managers
Augmented reality, PPT, OneNote, Adobe XD, iOS, Android
Participant technology requirements:
PPT is the only required. Adobe XD and OneNote are recommended.