818 - Building VR-Lite eLearning Using Adobe Captivate
Captivate's VR course development is new and a little tricky, but what if you could go beyond marketing webinars and learn from a designer and developer who has been through the ups and downs of VR course development and redesigned their development workflow to make the best learner experience possible? This session is for you.
In this session, you will learn how to use Adobe Captivate's VR course development feature to create a virtual tour with interactive elements. What started as an easy request to create a virtual tour of our new Target Product displays quickly became more difficult. While not ideal, we used this challenge as an opportunity to try out Captivate's new VR course development feature. There were several obstacles; everything from incompatible 360 images to Hot Spots functionality inconsistencies. Through these trials, we and our learners took away so much knowledge that we want to share with you. Please join us for a lively content-building session where we take you through the development process for creating a tour of our Best Practice Center. You'll leave this session having learned how to build a VR course using Captivate without the fuss of starting from scratch.
In this session, you will learn:
- Which 360 cameras work best with Captivate
- How to create a VR course in Captivate
- How to create a custom Hot Spot in Captivate
- Best practices for using 2D video in your VR course
- How to work with the VR timeline
- Best practices for scripting and storyboarding
ich 360 cameras work best with Captivate
Captivate 2019, MS Paint, OpenSpace