817 - Virtual Organic Chemistry Lab: Your Personal Assistant Is Waiting for You!
Organic chemistry is a requirement for many college majors. If a student becomes pregnant during a semester, she is not allowed to enter the physical lab. A military student may be deployed. A student with disabilities may struggle to manipulate equipment in the lab. Some students may have safety concerns. When a student cannot complete this course, they fall behind in degree completion—costing both time and money. What if we could replace the traditional technique lab experiments with virtual reality experiences that would meet the same learning objectives with equivalent success?
In this session, our team will share how we re-created CH 222 labs as NC State Virtual Organic Chemistry Labs. You'll learn our process—from planning through implementation as a distance education course. We'll share lessons learned and adaptations made during the course of this project. You'll hear our recommendations for everything from equipment through project management. You’ll learn how this project was accomplished entirely with an in-house team of university faculty, staff, and students. The students successfully completed VR labs with high grades and a high degree of satisfaction! How did we do it? You’ll learn how we began by observing a face-to-face lab, then created a flowchart that identified scenes and interactions based on the lab. A test shoot was conducted to determine how best to shoot the lab from a first person point-of-view in 360 video, and stitching of the 360 video clips and color correction was completed in Adobe Premiere. Finally, you’ll see how the VR experience was programmed with branching that allows the student to choose a response, receive feedback, and then make another choice as needed.
In this session, you will learn:
- Reasons for selecting virtual reality to deliver content
- How to plan and produce 360-degree video for first-person point-of-view virtual reality
- Which equipment and software to select for creating virtual reality content
- How to implement and evaluate virtual reality experiences in the context of a for-credit course
Designers, developers, managers, senior leaders, educators, trainers
GoPro Fusion 360 camera, audio production, Adobe Creative Suite, Wonda VR, GearVR and Oculus Go headsets, Google Cardboard