816 - Ditch Traditional Narration: Voice Applications for VR
When we've used voice in traditional eLearning, we've typically only had one role: The Narrator. With greater acceptance of VR in learning, it's time to move beyond the narrator. Immersive VR experiences require us to begin to think more critically about who (or what) we're giving a voice to and how the performance of that character may make or break an immersive experience. Whether we're turning on our own mic to record or directing another person to provide a voice for our VR learning projects, we need to think differently about how the voice will be applied and received by our learners.
Drawing from video games and audiobook narration, in this session you'll learn how the approach to your script writing, characters, and voice performance will differ from traditional eLearning. You'll also learn why the character of "The Narrator" has no business showing up in VR learning experiences and how its presence can actually detract from the learner's experience. You'll explore the main character archetypes found in VR learning experiences and how the performance of each varies slightly. You'll also learn different direction and performance cues for each archetype that will help you or your voice talent get the performance nailed down to keep your learner immersed in the experience.
In this session, you will learn:
- How the voice performance needs to be different from "The Narrator" to help keep the experience immersive
- Four well-known character archetypes that fit right into your VR learning experience
- The role each archetype plays in your learning experience
- Cues to help direct a voice talent, yourself, or a colleague to go beyond the eLearning narrator
- Mental and physical cues to help you find the character you're giving a voice to
Designers, developers, managers
Recording DAWs, microphone technique, VR headsets