R20 Conference Program

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715 - Military, Higher Ed & Corporate: Teaming Up to Define a VR xAPI Profile

April 01, 2020
Salon 15
Virtual Reality

Getting maximum benefit from any xAPI solution requires an organized data structure. With the masses of possible data available from VR and AR experiences, this structure is a critical component of a successful project. xAPI Profiles are the like the recipe cards that specify what data to collect, what to say about it, and how to format it—making reporting easier and setting you up for easy interoperability. eLearning profiles are well-established and supported, but what if there is no existing profile to work with? This was the state of things when we set out on our three separate VR & AR projects in Fall 2019.

At that time, three companies came together when we realized that we all had VR + AR projects that would require xAPI data, but no Profile had been published for that purpose. We established a working group to build an xAPI Profile. Our goal was twofold: create workable data structures for our three separate projects on tight timelines and contribute a Profile to the xAPI community. This is our story.

We'll start with an overview of what xAPI Profiles are and how they support data analysis and interoperability, and then share how we came together and used the ADL xAPI Profile development process in our work. Then we'll review our guiding principles for when to leverage existing concepts in other Profiles and when to create new concepts and data structures. We'll show the actual profile we created, as well as share lessons learned in using the profile in our three projects. These lessons will cover data & analytics, VR & AR, xAPI, and forming multi-organization working groups. Attendees will receive a handout with the highlights of the VR & AR Profile we created, as well as information on how to get involved in furthering this work.

In this session, you will learn:

  • How xAPI Profiles help organize data structures and extend the interoperability of your solutions
  • How to use the draft VR & AR Profile for xAPI in your projects
  • How to use the ADL xAPI Profile process to create and use profiles for VR, AR, or any other projects
  • How to contribute to this work going forward
  • How cooperative working groups across companies can be structured for success


Designers, developers, managers

Technology discussed:


Megan Torrance, CEO - TorranceLearning
Jennifer Murphy, Chief Executive Officer - Quantum Improvements Consulting
Hugh Seaton, GM - Adept Reality

Sponsors & Partners


See The Full Exhibitor List Here



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Hotel Information

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Who Should Attend?

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