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414 – BYOD: Designing and Evaluating Mixed-Reality Training Environments

March 31, 2020
The Rosen Centre
Virtual Reality

Emerging technologies have opened the possibility to create learning ecosystems where a variety of physical and digital spaces come together to create high-impact, immersive training experiences. However, traditional design frameworks can lead to disjointed environments that fail to reach the organization's training goals. Furthermore, once the solution is deployed, companies find difficult to measure how participants are using the different tools available to them, what strategies they are actually using to acquire skills, and how effective the mixed-reality space is in reaching training objectives. The good news is that there are tools that come from fields such as experience design, entertainment, and data mining to help us create effective mixed-reality training environments.

This session will take you through the entire process of mixed-reality training systems design and evaluation. You’ll start by taking a closer look at the underlying logic of a mixed-reality system. This will lead directly into experience design, and you’ll use alignment diagrams to link instructional, narrative, technological and emotional dimensions, and distribute learning components into digital and physical spaces. You’ll have clear criteria to select from a variety of technologies, including VR and AR. Once design is complete, you then look at the particulars of analyzing interactions and strategies used by participants in mixed-reality spaces. You’ll use the open-source software R to analyze a sample file and obtain participatory analytics, sequential data, compare participants' paths, and visualize patterns. This will help you determine how your system is performing, how you can improve it, and how you can tie its results to traditional evaluation measures. You’ll conclude your analysis by creating links between design, performance, and business strategy.

In this session, you will learn:

  • How to design and evaluate mixed-reality systems
  • How to incorporate all strategic aspects that are key to your organizational goals
  • How to analyze interactions and performance using R
  • How to connect mixed-reality environments with strategic training goals

Audience:

Designers, developers, managers

Technology discussed:

Advanced alignment diagrams, interaction and training analytics using R

Participant technology requirements:

Attendees can install the open-source software R so that they can perform a hands-on analysis of a sample log file from a mixed-reality system.

Speakers
Carlos Sanchez-Lozano, Innovation Director - Cenfotec University

Sponsors


 

Sessions

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Keynotes

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Workshops

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Schedule

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Hotel Information

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Who Should Attend?

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