316 - Career Readiness Through Inclusive Design and Immersive Technologies
As immersive technologies (virtual, augmented, and mixed reality) continue to evolve, designing with the user in mind becomes not only a priority but also a necessity. While accessibility has always been a core objective, inclusion allows designers to create immersive experiences with diverse characteristics that can be applied to a variety of learning environments. As we worked at building our own career readiness content in virtual and augmented reality, we found in inclusive design a point to start developing experiences that could serve as many users as possible. In this way, we were able to help our users can feel they have a better option to learn and retain information that will stick in forever in their minds.
In this session, you will learn the steps that helped us to plan, design, and develop immersive learning experiences for career readiness that are engaging and inclusive. You’ll learn to prototype for an immersive experience using storyboards, flow maps, and digital tools like Adobe XD. You’ll find out how to incorporate storytelling and gamification to your immersive experiences by crafting meaningful stories. You’ll take a closer look at the visual and audio concepts that will help people engage and retain core concepts while also making content more accessible. You’ll navigate the world of mobility in immersive technologies, understand their limits, and apply solutions that will enrich and allow anyone to experience your immersive experiences. Finally, you’ll discover the best approaches to incorporate cognitive cues that can give people the ability to store new concepts in their long-time memory.
In this session, you will learn:
- How to prototype for immersive learning experiences
- How to craft a compelling story through the understanding of the user's journey (inclusive design)
- How to incorporate gamification elements
- How to use design principles (typography, colors, graphics, animation, etc.)
- How to apply solutions to mobility, visual, auditory, and cognitive issues in immersive experiences
Designers, developers, managers, senior leaders
Mobile/web AR and VR applications