315 - The Emerging World of Instructional Design for AR/VR
Instructional design methodologies have been somewhat static for years. Models such as Dick and Carey's ISD and ADDIE model, and more recently SAM, continue to be used. These models can work quite well with instructor-led workshops and eLearning programs, but lack extensibility in an ever-changing technology environment. The introduction of new technology platforms such as virtual reality, augmented reality, and mixed reality require instructional designers to take a new approach to ensure these technologies are used effectively to help learners walk away with skills and knowledge they can transfer back to their workplaces.
In this session, you’ll take a closer look at the instructional methodologies you’ll want to apply when designing and developing learning in VR, AR, and MR. You’ll also get an introduction into how virtual reality and augmented reality are making an emergence into the corporate learning world and the factors that are causing this to happen. Ultimately, you’ll walk away with the information needed to determine instructional methods that might be utilized to ensure your audience can transfer their AR or VR learning back to the job.
In this session, you will learn:
- Instructional methodologies to apply for VR, AR, MR
- What a VR simulation room looks and feels like
- How to determine which instructional methods will work for your intended audience
- What lessons from previous learning models apply to new instructional technologies
Designers, managers, senior leaders