R20 Conference Program

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118 - Unlocking Opportunities for Immersive Learning

March 31, 2020
Salon 18
Virtual Reality

Virtual reality (VR) and augmented reality (AR) have been widely used in the gaming and marketing industries for years. As the technology advances, we are seeing the learning industry capitalize on the applications and benefits of VR and AR.

In this interactive session you will discover the unique opportunities VR and AR provide for creating immersive learning experiences. You will learn how to make immersive learning part of an overall learning strategy. You will discover how to match learning needs against the unique benefits of each technology. You will also discuss considerations that should be part of your business case; related to duration, equipment, and design/development.

In this session you will learn:

  • Where immersive learning fits as part of an overall learning strategy
  • Examples of learning needs that match up with AR & VR
  • The business case for AR or VR learning
  • Practical considerations that should be part of your business case

Target audience:

Intermediate & advanced designers, developers, managers, and executives

Technology discussed:

Virtual reality, augmented reality

Speakers
Leo Blankenship, Learning Offering Leader - Conduent Learning Services
Betsy Geller, Senior Learning Consultant - Conduent Learning Services

Sponsors & Partners

 

See The Full Exhibitor List Here

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Sessions

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Keynotes

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Workshops

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Schedule

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Hotel Information

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Who Should Attend?

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