117 - The Accidental AR/VR Instructional Designer: How to Adapt and Succeed
Software engineers and multimedia developers are experimenting with and creating augmented and virtual reality experiences. Users are wowed by their experience and we know it's going to be the next big thing in training. So how do instructional designers keep up? How do we make sure our AR or VR projects are more than just a cool experience? What do we need to do to create instructionally sound experiences that still wow our learners? There's a need to translate standard instructional design principles into experience design projects, and we'll walk you through our process.
In this session, you'll learn how to build on instructional design theory to create AR and VR experiences that resonate with learners. You'll explore how we modified our ID process for two of our projects—the HoloDiesel (AR) and the Virtual Data Center (VR.) We'll walk you through what we learned in each of these projects—one AR and one VR—what we'd do differently, and how we're applying what we've learned to our new projects. We'll walk you through our step-by-step process to address what we've done differently as we design for AR and VR experiences. You'll hear how we addressed design issues including creating an immersive experience, grounding the learner, getting someone up and running, using an AR or VR experience, other considerations, picking the right AR/VR equipment for the job, and translating scripted content into immersive experiences. You'll leave the session with more tools in your ID toolbox for creating instructionally sound AR and VR experiences. You'll also have real-world examples of experience design that you can use as you develop your own projects.
In this session, you will learn:
- What to consider when designing AR/VR experiences
- What pitfalls to avoid by exploring two AR/VR case studies
- How ID practices work in an AR or VR environment
- How to handle ever-changing and emerging technologies