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116 - Applying Game Design to Virtual Reality for Professional Learning Solutions

March 31, 2020
The Rosen Centre
Virtual Reality

Applying game deign to virtual reality seems obvious. VR started with games, but things like first-person shooter games aren't typically very useful to most professional development. So how can game design be used to create effective VR experiences for everyone else in a working environment? Game design can elevate the virtual reality experience to be a fully immersive performance environment capable of both skills and behavioral improvement. The elements of effective game design—engaging, immersive, motivational, rewarding, and even fun and social—are also the essential elements of VR. Game design encourages inter-competition, a motivation to do better, the ability to safely fail and repeat, a clear objective, and the ability to succeed. Isn't that what we want in for our employees?

In this session, you’ll learn how to make sure your investment in VR really pays off by creating learning solutions that your employees "want" to take and produce measurable results. VR is being adopted in the corporate environment as a viable addition to other learning modalities. Unfortunately, many of these VR solutions are passive experience, 360 movies, and offer little interactivity. By learning how to use game design strategies, you can create environments that are inspiring, engaging, that enable active involvement, and produce capabilities improvement and behavior change. You'll also leave this session with a broad understanding of how to support a business case for VR, design a solution that aligns with that case, and capture evidence that proves the ROI.

In this session, you will learn:

  • What game design is
  • How to design effective VR programs
  • What elements of gaming work best
  • How data can be collected during the VR experience
  • How to create ROI models for VR implementation
  • Tips and tricks for effective VR design
  • How VR technology is changing game design                 

Audience:

Designers, developers, managers, senior leaders

Technology discussed:

VR headsets (Oculus, VIVE, HP, and others), xAPI scripts, VR authoring tools, Unity

Speakers
Bill West, President & Founder - RegattaVR
Stephen Baer, Managing Partner, Head Creative, and Co-founder - The Game Agency

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Sessions

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Keynotes

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Workshops

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Schedule

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Hotel Information

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Who Should Attend?

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