2020 Realities360 Sessions




The 2020 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR & VR world.

As an additional bonus, with your registration for Realities360 you'll also get access to the 120+ sessions at Learning Solutions covering a wide range of L&D topics.

Looking for Hands-On Sessions?

Hands-On Learning Bring Your Own Device
Hands-On Learning BYOD (Bring Your Own Device) sessions and workshops allow you to go beyond theory and actually practice making things yourself, right then and there.

Augmented Reality

Teach How the Business Works Through the Eyes of a Leader - Marco Madrazo, Holiday Inn Club Vacations
Case Study: Using AR to Help Prevent Skin Pressure Ulcers - Barrie Wilson, Scottisg Social Services Council
BYOD: Building Your First AR Solution with Unity and Vuforia - Ian Seegers and Nick Floro, Sealworks Interactive Studios
Assembling Your AR Dream Team: Roles and Responsibilities for Success - Chad Udell, Float
BYOD: Prototype and Develop AR Experiences With Your iPad - Jeff Batt, Learning Dojo
Preparing Your Company for an Augmented Reality Learning Program - Debbie Richards, Creative Interactive Ideas
Pop Up AR: How a Fitness Facility Implemented AR for Safety Training - Betty Dannewitz, ifyouaskbetty
BYOD: Creating Free and Easy AR Experiences Using Metaverse - Cindy Plunkett, PointClickCare
Reapply to L&D: Augmented Reality Success From Marketing - Danielle Wallace, Beyond the Sky: Custom Learning

Virtual Reality

Hype Versus Reality: Using VR to Develop Soft Skills - Jill Kirtland and Mary Lefaiver, PwC
Applying Game Design to Virtual Reality for Professional Learning Solutions - Bill West, RegattaVR and Stephen Baer, The Game Agency
BYOD: SketchFabulous! Use SketchFab to Quickly Prototype an Awesome VR Experience - Michael Sheyahshe, alterNative Media
How to Design Instructionally Effective Virtual Reality Experiences - Bill West and Julie Havill, RegattaVR
Career Readiness Through Inclusive Design and Immersive Technologies - Ana M. Penaranda and Janice Potzmann, California State University Northridge
Fortnite Meets Training: How Mobile Gaming and VR Are Transforming Learning - Anders Gronstedt, Gronstedt Group
VR Analytics That Support Your Learning Goals - Hugh Seaton, Adept Reality
Using VR to Train Life-Saving Decision Making for Hospital Crisis Scenarios - Sara Johnston and Ryan Chapman, Motive.io
Tips and Tricks to Prevent Simulator Sickness in Virtual Reality - Sujatha Jagdeep, Huformance Tech Consulting
BYOD: WebVR - It's Virtually Everywhere - Brett Sheleski and Josh Janikowski, Fox Valley Technical College
Military, Higher Ed & Corporate: Teaming Up to Define a VR xAPI Profile - Megan Torrance, TorranceLearning, Jennifer Murphy, Quantum Improvements Consulting and Hugh Seaton, Adept Realities
How to Facilitate Training in VR: Skills Needed for Success - Cindy Huggett, Cindy Huggett Consulting
Can VR Be an Empathy Machine? - Mark Atkinson, Mursion
Ditch Traditional Narration: Voice Applications for VR - Josh Risser, DIY Narrator
Virtual Organic Chemistry Lab: Your Personal Assistant Is Waiting for You! - Maria Gallardo-Williams, Cathi Dunnagan and Mike Cuales, North Carolina State University
Building VR-Lite eLearning Using Adobe Captivate - Sean McGinty, Power Design
Virtual Reality in Real Life: A Case Study in Ultrasound Training - John Blackmon, TRIVANTIS and Jeff Gordon, Vanderbilt University
Case Study: Creating an Aggressive Behavior De-Escalation VR Program at Christus Health - Tobias Washington, CHRISTUS Health and Emily Cooper, SweetRush SPARK


The Accidental AR/VR Instructional Designer: How to Adapt and Succeed - Kristina Wilson and Kim Larson, Fox Valley Technical College
The System's Rigged! Learning Science You Need for Better AR/VR Experiences - Patricia Bockelman and Rae Hanson, University of Central Florida, and Susan Spark, Schlumberger Technology Corp
The Emerging World of Instructional Design for AR/VR - Barbara Greenstein and Richard Benedetto, Epsilon Systems Solutions
Defining the Business Value of VR/ AR Training - Jeff Meador, JMXR.pro
300 Years of XR: Hope and Hype for Designing the Future of Learning - Thomas Kauer, Stanford Graduate School of Business, Executive Education
Microsoft Guides: New Mixed Reality Authoring Tool for Non-Programmers - Thomas Pratt, CraneMorley
Thinking Outside the Goggles: Mixed Reality in the Wild - Jennifer Murphy, Quantum Improvements Consulting
AR/MR/VR: You Could ... But Should You? - Kevin Lange, Immersion Learning
Designing and Evaluating Mixed-Reality Training Environments - Carlos Sanchez-Lozano, Cenfotec University



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Who Should Attend?

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